Blenheim Redux! Another Take With Maurice…

Back in December 2011 before Sam Mustafa’s full version of  “Maurice” was released Cam and I had been play testing it. As I previously posted we had done a re-fight of Blenheim, but weren’t completely happy with how we modelled the terrain and the armies – so with suitable adjustments to both we had given it another bash. I never finished writing up the battle report but did take a reasonable selection of photos – this is a photo gallery of our Blenheim Re-fight, Take 2, using Maurice. As with the previous game we did not have the suitable 28mm figures, so we instead had our Lasalle Napoleonic Armies standing in for the War of the Spanish Succession period troops. The play test is now rather redundant, and Maurice has now been available for 9 months or so, but I thought a few gamers out there might enjoy seeing the photos and our ‘bathtubbed’ order of battle.

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Blenheim 1704: A Maurice (Refight) Experience

Following on from our two previous outings with Maurice (see Maurice: First Game Impressions and Maurice: Second Game & More Thoughts), Cam and I decided to have a go at a historical refight – deciding on Blenheim, so last weekend we set to it It would be heavily “Bathtubbed” to fit it down to the size of a typical Maurice game, and we’d be playing with all the full rules (rather than just the free Maurice Lite version). This meant we’d have troop quality, enhanced morale, and other factors involved. We both calculated out separately what size we thought the armies would be in Maurice – I based mine on the battlefield size & frontage and came to about 32 units of Infantry & Cavalry for the French (the larger force), however this was clearly too big so halving that came to 16, about the right size, and co-incidentally the same amount Cam had calculated starting with the troop numbers and working from that direction. Continue reading “Blenheim 1704: A Maurice (Refight) Experience”

Maurice – Second Game & More Thoughts

So a week after our first game Cam and I set about a second – the plan this time to start to try and be a bit more savvy and also Cam decided on a gimmicky “All Infantry” army to see how it’d do! Note that as I did with the previous game I’ll generally talk in terms of Maurice Lite (as that is what is currently published) but we were using aspects of the full game as referenced throughout the Maurice Lite rules (and I’ll note in the narrative where they occur). The game commenced with us determining a battle in the Tropics (this is a full game feature that determines type of terrain and how much can be selected, what type of troops aid scouting to gain the initiative, etc), Cam won the scouting (with the help of a special ‘Notable’ espionage card) and chose to Defend (another full game feature). Normally the players would then now determine and place the terrain but I had pre-determined it’s type and location randomly to save time prior to Cam’s arrival – so instead Cam chose which side he wanted. As Invader I then deployed first…

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Maurice – First Game Impressions

A few weeks ago Sam Mustafa announced his latest rule set he would be publishing, “Maurice”, which would cover the rump of the 18th Century and include Campaign and Imagi-Nations aspects… This was especially interesting to me as I have really enjoyed Lasalle since its release (it’s the first time I’ve been totally excited and passionate about Napoleonics in 35 or so years of wargaming) and if Maurice was going to be anything along a similar vein I expected something worth getting excited about. Furthermore I’ve really wanted to get into 18th Century in some form, and the WSS (War of the Spanish Succession) has always interested me (because of my childhood memories of reading about John Churchill, Duke of Marlborough, and Prince Eugène of Savoy, defeating the dastardly French at Blenheim & Ramillies, etc). What’s more for me the WSS has always held that ‘Old School’ feel about it that brings back memories of pouring over Charles Grant’s “The Wargame” as a teenager and dreaming of one day having those large 18th Century Armies like in the book… Continue reading “Maurice – First Game Impressions”

FreddyCon: A Seven Years War Convention (October 2011)

Der Kreigskunst is a set of battalion level rules based on the General De Brigade system. Battalions are 4-6 bases of 4 castings on a 40x40mm base. Cavalry are in units of 20 or so castings. Many people have SYW armies in mothballs and this might be a good opportunity to dust them off and give them a run

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