An Interview with Charles Wesencraft

A wargamer and author from that classic era of wargaming who perhaps has not always been recognised as much as the more well known ones (i.e. Donald Featherstone, Charles Grant, Tony Bath, Brigadier Peter Young, Terry Wise and then later George Gush, Stuart Asquith, etc) is Charlie Wesencraft. While many will know him and he probably is better known than Joseph Morschauser and David Nash (see my Wargaming Tomes Collection: Part One post) I for one did not see his books early on in my wargaming career (possibly due to being in New Zealand – although other local gamers here have said they saw them in libraries and such in the 1980’s or very late ’70s). I was interested to recently read an interview with Charlie Wesencraft that reinforces my view that he seems to have contributed more than just his 2 books in the early 1970’s to the classic wargaming era.

Continue reading “An Interview with Charles Wesencraft”

Engle Matrix Games

I’ve recently been introduced to Engle Matrix Games (well perhaps re-introduced as I had read about them briefly in an issue of the SOTCW Journal sometime ago) by Steve Thomas. This came about in a discussion around how to play a Crossfire campaign where the majority of players are in different countries. The idea is to find a system that is rule set agnostic, is ‘story’ driven, and is not constrained by technical details – in many ways in keeping with Crossfire’s own philosophy (although Engle Matrix games are quite suitable for any period and use with any miniatures rule set – heck you don’t even need miniatures or a set of rules to resolve the battles). “Engle Matrix Games are a simple low-tech game engine that allows players to do an amazing number of things” as one gamer has described (in a MS Word Doc). Continue reading “Engle Matrix Games”

1866 And All That

1866 And All That is the blog of well known New Zealand Wargamer & Sculptor Mark Strachan. Mark has been involved in Historical wargaming since 1972. He is most well known as the sculptor behind many (or most) of the figures and/or models produced by the now defunct New Zealand wargaming manufacturer Military Miniatures (the business eventually ceased operating as Military Miniatures, but then morphed into the current Battlefront/Flames of War business). Many a New Zealand Wargamer has buildings, terrain (rivers, roads, scenery), or figures, designed by Mark in their collection. Continue reading “1866 And All That”

Return to the English Civil War

My Warlord Games ECW Packs
My Warlord Games ECW Packs

There has been a fair bit of recent discussion on the Auckland Wargaming Club group about doing a Basic Baroque 15mm ECW (English Civil War) tournament or mini-campaign. Basic Baroque is a variant to Basic Impetus & Impetus. Now I’m not much taken by 15mm armies (I’ve sworn off these completely), however the Basic Baroque rules interest me as a possible simple set for doing some 28mm ECW in the short term – especially as I long since lost interest in DBR (De Bellis Renationis) as lacking flavour for the later renaissance period and most especially the mid to late Seventeenth Century ECW & TYW (Thirty Years War) and after.

Continue reading “Return to the English Civil War”

English Civil War in 15mm

15mm Parliamentarian English Civil War figures from my collection – most are Essex with some Frei Korps making up the numbers. These are no longer in my collection as I moved away from figure scales smaller than 20mm in the early 2000’s…

Continue reading “English Civil War in 15mm”

Wargaming Scales

Figure scales are expressed two ways, either as a simple measurement, e.g. 25mm, defining how high a figure of a normal man or woman stands or as a ratio, e.g. 1/48th, defining how big a model vehicle, vessel, aircraft, or construction is in relation to the real thing. The emphasis here is on the former classification with the latter provided where possible as an approximate comparison.

Continue reading “Wargaming Scales”

Brief History Of Wargaming

The following is a brief history of modern wargaming told in quotes from various wargaming books & authors:

“It was in Europe that the early forms of wargaming gradually took on a more sophisticated appearance. During the Seventeenth Century several variations on the basic game of chess were introduced. During the Eighteenth Century a number of games were introduced into France which departed from the idea of pieces and which used series of cards designed to impart basic military knowledge to the players. Also, at about this time, silver model soldiers were being used at the French Court to instruct the future king, Louis XIV, in the art of war” – David Nash (Wargames – 1974).

Continue reading “Brief History Of Wargaming”

Wargaming Periods

Periods are the “Eras” or “Level of Technology” present for wargaming. Having a Greek Army of 300 BC facing a Russian Army of 1944 AD is obviously quite a mismatch and both armies need quite different sets of rules to control how they perform. Hence we have “Periods” in which armies all operated in similar ways, or with similar weapons, and can be ‘played’ using a common set of rules.

Continue reading “Wargaming Periods”

Victory Conditions in Wargames

All to often we play games with little thought about victory conditions, usually just to shoot ’em up and she’ll be right! However with a little effort and time before each game it can be given much greater depth, and consequently be more challenging and interesting to the participants. I would like to suggest some ideas for how this can be done.

Many wargamers play their games in isolation with little “purpose” behind them, the recent suggestion that a gamer’s tactics would change if their opponent got to ‘hit’ each element they lost with a heavy hammer is all too true, and it is this ‘strategic’ purpose that is lacking (we would all be very cautious if playing with the above rule)! The ideal situation to impose this ‘purpose’ is the campaign, this always puts an all new perspective to things, the opponents in a battle may not have the same objective for instance. Unfortunately 99% of the time we do not have the luxury of participating in campaigns (which is a pity) and so we need some way of creating these constraints artificially, one system I have come across is in one of my many rulebooks; “Washington’s Wars”. These rules were designed for French & Indian war action and the American Revolution, disappointingly the rule mechanics and effects on the table did not match the impressive packaging! The rules did however include one good idea about victory conditions and it is a variation of this that I will present below.

Continue reading “Victory Conditions in Wargames”