More Nimitz Action in the Atlantic

Last weekend we got in some more Nimitz gaming, this time introducing 2 more local gamers (Dave H & Chris P) to Sam Mustafa’s Nimitz. This saw two games with the mighty HMS Hood and HMS Prince of Wales going up against a variety of German opponents in the North Atlantic. Game one was a replay of the first game from a week or so ago versus DKM Bismarck and Graf Spee (see And We’re Off! Nimitz On Table Action, At Last: Part One for the previous game).

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Nimitz 1/1800 Eye Candy

Continuing on from my last post on Nimitz: And We’re Off! Nimitz On Table Action, At Last: Part Two… So my buddy Dave H has 3D Printed and painted a sample vessel in 1/1800 scale for Nimitz, from the STL range of Lee McColl’s available on MyMiniFactory. This is a couple of sample pics of the vessel, along with a comparison of it alongside my 1/2400 HMS Hood, and some quick thoughts and notes on basing.

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And We’re Off! Nimitz On Table Action, At Last: Part Two

In my previous post And We’re Off! Nimitz On Table Action, At Last: Part One I summarised the action in game one set in the North Atlantic, and I also covered the forces being deployed for game 2, which was set in the pacific at night. You can see the detail of the 2 fleets in part one, but in summary the Imperial Japanese Navy had 1 (dreadnought era) Battleship and 3 Cruisers (2 heavy & 1 light) versus the United States Navy’s 1 (modern) Battleship and 2 heavy Cruisers (1 USN & 1 Australian). So in the Solomons, somewhere around Guadalcanal, at night, the IJN had the advantage as the forces approached each other…

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And We’re Off! Nimitz On Table Action, At Last: Part One

Well it’s been over 10 months since I posted “NIMITZ: A New Take On WW2 Fleet Action” so its taken a while to finally get around to getting some game time on the table! However I’ve been looking forward to having a crack and finally managed it this week, with a couple of buddies from the local wargaming scene. So here’s a brief run down of the 2 games we got in and a few related thoughts…

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Rethinking Japanese HMGs in Crossfire

I’ve thought about the Japanese HMG representation in Crossfire for many years. Specifically why did Arty & Rob decide to make them fire with only 3D? Here’s my latest thoughts and a proposed revision…

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NIMITZ: A New Take On WW2 Fleet Action

It’s great to see Sam Mustafa’s latest ruleset “NIMITZ” come out – it’s Sam’s take on WW2 Naval Fleet Action. I’ve been looking forward to seeing this released – Sam always has a fresh approach to rules writing that I enjoy and I find usually gets a good balance between playability & fun, and realistic outcomes (i.e. is this how you’d expect such and such an encounter to turn out) with minimal gamey tactics, etc. An expansive campaign system, Halsey, is also included that can incorporate as many players as desired.

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ADLG Warclouds 2023 Pars Duo

Continuing on my day one encounters from my prior post, ADLG Warclouds 2023 Pars Unos, the afternoon brought two more battles for my Early Imperial Romans and Emperor Trajan. These were against Republican Romans (again) and 100 Years War English. So on to the battles…

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ADLG Warclouds 2023 Pars Unos

Waitangi Weekend (4-5 February) 2023 saw the regular Christchurch Wargaming Club “Warclouds Tournament” which featured both 15mm and 28mm L’Art de la Guerre (ADLG) Ancients events – both run in the friendliest of atmospheres, with the 15mm being an informal tournament, and the 28mm event was a nominally more formal (albeit relaxed and loose) ‘swiss-chess’ style draw – with 8 participants. I was one of those participants…

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French vs. Russo-Prussian 321 Game

Last week I got a first look at my friend Mark’s “321 Napoleonic Fast Play Rules” in action with his French versus Matt’s Russian-Prussian Allied army; each of 1,000 points using the rules’ points system. These rules have the Battalion, Artillery Battery or Cavalry Regiment as the base unit and are designed to be fast play so a game of this size can be finished in 2 hours or so (incl. terrain set-up) by experienced players. They are also however designed to be scalable (so larger games on bigger tables with 70+ units a side or more), and more importantly to also allow historical refights, all with accurate tactics (i.e. no Napoleonic infantry pike phalanxes in these games).

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Anglo-Zulu War Eighties Wargame

Recently I dug out some very old photos – some of my very first records of wargaming and they included these Anglo-Zulu War game photos played with my good friend Wayne in the mid-1980’s (probably 1985 or possibly 1986). We used 1/72 ESCI figures primarily (as their 1879 British & Zulu Figures, along with the Crimean War Russian Infantry & Artillery, had just been released). We started out with the Anglo-Zulu war (including a multi-player campaign at one point) and then expanded to the Sudan and the North-West Frontier. However this is possibly one of our very first games, and is from the Anglo-Zulu war.

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The Confusion of British 2pdr & 6pdr HE in WW2

Over the years there has been a lot of confusion around British HE for 2pdr and 6pdr guns – especially in the early part of the war. e.g. The 2pdr didn’t have HE, yes it did originally in 1940 but they stopped making it, no it didn’t, yes it did and they even had 11,000 rounds of it siting in storage at the outbreak of World War II – they just never issued it to the troops! Anyway I thought it might be useful (for my sanity and anybody else’s) to collate the facts as known (at least as I now know them), given a lot more information has come to light in the last 10-15 years on the subject. This was partly sparked by a recent YouTube video I watched (on the Matilda) that quoted quite inaccurately the claim that the British had 2pdr HE (in storage in 1939-1941) and never issued it, either through incompetence or criminal negligence!

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Mackay Force in the Florina Valley 1941

Quite sometime ago I wrote a simple resource document for a Spearhead mini-campaign set in the Florina Valley in April 1941. Mackay force was a weak-division sized force (of British, Australian & New Zealand troops) sent to cover the Monastir Gap; and prevent a German thrust down central Greece that would split the main Greek Army on the Albanian Front in the west from the British & ANZAC “W” Force (and remaining weak elements of the Greek Army) on the Bulgarian (eastern) front. It was necessitated by the sudden and very unexpected ‘rapid’ collapse of the Royal Yugoslavian Army, which, although not overly modern was still expected to have put up sufficient resistance to have at least held up the Germans for a few weeks and been able to at least hold a final defensive line in Southern Yugoslavia in co-ordination with the Greek Army on the Albania frontier.

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