Higher Ground
Saint Lô & Falaise, France, August 1944 - Light US forces press
forward against the encircled Germans...
Historical Situation
Mid-August 1944, central France,
the German front is collapsing (although they haven't realised it) and
Hitler is insisting on an armoured thrust west from Trun to counter the
U.S. advance. The U.S. XV Corps has already broken through into empty
country beyond
Saint Lô and General Bradley has
now ordered the Corps to swing east to hook round behind the German armour
and trap it - preventing a retreat north & east to the Seine river.
American forces are pushing forward as far and as fast as they can to keep
the Germans guessing, and secure vital objectives for the ongoing advance!
Having secured Le
Mans then turned north, the American XV Corps has sent a Task Force
(consisting of a reinforced Motorised Infantry Battalion with some
light-armour reconnaissance forces) north towards the south bank of the
Orne river. Approaching Argentan they are ordered to secure some dominant
high ground south of the town to cover the approach of heavier forces the
next day, who are heading for Argentan themselves, and an Orne crossing.
Falaise and the Canadians are just 25km away across the Orne to the north,
in between are all or part of nearly 7 Panzer Divisions, 2 Tiger
Battalions, several reasonably fresh German Infantry Divisions, and the
last remnants of the German 7th Army.
The Germans meanwhile, with the
Canadians finally entering Falaise itself, have suddenly realised the
threat to their rear and have finally started to send forces south to
secure their open flank... As the U.S. XII Corps approaches Orléans 100km
to the south, the Task Force approaches it's objective, unaware that the
first significant German forces have already occupied the area south of
Orne around Argentan...
Map
There is no map available for
this scenario at this time (but will be soon). For 15mm figures the table
size is approximately 2.2m x 1.5m (7'6" x 5') and runs long-ways
North to South.
U.S. Player
Morale: Regular
1 Battalion (Task Force)
HQ:
1 BC (+1)
1 FO (for Mortars*)
3 Rifle Companies, each with:
1
CC (+2)
1 MG Section with:
1 0.30" MMG Stand
1 Mortar Section with:
1 60mm Mortar Stand*
3 Rifle Platoons, each:
1
PC (+1)
1
PAT Bazooka Stand
3 Rifle Squads
1 (Attached) Rifle Company
with:
1
CC (+1)
3 Rifle Platoons, each:
1
PC (+1)
3 Rifle Squads
1 (Attached) Armoured Recon Platoon:
1 PC in Jeep with 0.30" MG (+1)
1 Recon Jeep with 0.30" MG
2 M8 Greyhound Armoured Cars
1 Attached Recon (Support) Tank Platoon:
1 PC in Jeep (+1)
1 M3 or M5 Stuart Light Tank
2 M8 HMC Support Tanks
* The US Forces are permitted to
pool their (3) company mortars into a fire support group and deploy a FO
to provide some centralised battalion level indirect fire capability. This
is not compulsory and they may leave the mortars in their individual
companies if desired (in which case the battalion level FO is not used).
U.S. Objective
To secure the high ground at the
far side of the table with sufficient force (a company equivalent group of
10 squads and/or AFVs) before nightfall1. Troops are
assumed to have encountered some light German resistance and have
dismounted from their trucks to advance the last kilometre or two to the
objective on foot.
U.S. Deployment
Deploys Second and has First
Initiative. Enter from anywhere along the Southern table edge, or the
Southern half of the West table edge, in any
order desired, except the 'Attached' Rifle Company's platoons (the company
with no heavy weapons), which must be the last U.S. infantry to enter the table,
as they represent the leading company of the following battalion sent up
as reinforcements.
German Player
Morale: Regular
1 Battalion
HQ:
1 BC (+1)
1 FO (for mortars)
1 Mortar Platoon
2 81mm Mortar Stands (off-table if desired)
2 Rifle Companies, each with:
1
CC (+2)
1 MG Platoon:
1
PC (+1)
2 MMG Sections (Stands)
3 Rifle Platoons, each with:
1
PC (+1)
1 PAT Panzerfaust Stand
3 Rifle Sections (Squads)
Assorted Armour Attachments
'in the vicinity':
1 Tiger I
2 Panzer IV ausf F1 (75mm L/24)*
* You may instead substitute two of, or a mix of any two,
of the following: Panzer III ausf N (75mm L/24),
Sdkfz 251/9 (75mm L/24), Sdkfz 234/1 (20mm), or Sdkfz 234/3 (75mm L/24),
or other similar light armoured vehicle equivalents.
German Objective
Hold the high ground and prevent
an American breakthrough, but without losing the Tiger tank! The Tiger
must deploy on table on or near the high ground, it may not exit the
table, and it must shoot at the U.S. forces at least once in the game
(otherwise it counts as lost by the Germans).
German Deployment
Deploys first, has Second
Initiative.
Victory Conditions
The weapon throws the number of dice indicated (e.g. 4D for a 75mm) and
must
score the number indicated or better to get a "hit" against that armour
value. To hit & penetration are all built into a single roll that
works the
same way as the normal anti-infantry fire in the rules. Three Hits kill
the
target same as for infantry stands. Multiple Suppressions do not kill
the
target, but have to be rallied off twice (i.e. first rally reduces vehicle to
single
suppression). This simulates damage and temporary crew distraction. Multiple
rallies may be made in the same initiative.
Adjustments
-1D is lost as usual when firing
at targets in cover with AT (whether hard or soft).
-1 pip if the target is Hull Down (i.e. a 5+ above becomes a 6, etc).
-1 pip if the weapon is a Bazooka/Panzerfaust firing at spaced-armour.
A natural 6 will
always count as a
hit and a natural 1 is always a miss on each die.
HE fire is as per the standard CF
rules. Tanks could choose to fire their MGs instead of the main gun, getting 3D
or, if 2 MGs (i.e. Hull & Turret) both had LOS to the target, 4D. MGs
on Jeeps got 3D. Pintel &
Roof mounted MGs on AFVs were ignored for the purposes of this scenario.
For the record the armour values
are based on those given in the WRG 1925-50 rules.
We were still discussing how Pins and Suppressions should
affect
AFVs... In this game we treated them exactly as normal (except for the
additional
multiple suppression rule above) - but this meant the vehicles were
inactive
a lot!
Read the
After Action Report...