French Border Incident
French-Italian
Border in the Alps, June 1940...
Historical Situation
The Italians have just crossed the border, and advanced about
4-5km. The French have initially retired and the Italians have settled
down to consolidate their gains. The following day the French launch a
counterattack, just off table behind the Italians is an important
French border town - the object of the counter attack was to break
through and relieve it.
Map
There is no map available for
this scenario at this time (but see photos in the After Action Report for
an idea). For 15mm figures the table
size is approximately 2.2m x 1.5m (7'6" x 5') and runs long-ways
North to South. The opposing sides use the long edges (East & West) as
their baselines.
Italian Player
Morale: Regular
1 Rifle Battalion
HQ:
1 BC (+1)
1 Regimental Gun Section,
with:
1 65mm L/17 Infantry Gun
Stand*
3 Rifle Companies, each with:
1
CC (+1)
3 Rifle Platoons, each:
1
PC (+1)
4 Rifle Squads
2 Divisional Anti-Tank
Sections, each with:
1 47mm L/32 Anti-Tank Gun Stand
1 Attached Medium Tank Battalion Platoon
(Part):
1 PC (+1)** - in one of the M11/39s
3 M11/39 Medium Tanks (37mm L/40)
1 Attached Light Tank Battalion Platoon
(Part):
1 PC (+0) - in one of the L3/33s
2 L3/33 Tankettes (Twin MG)
1 Divisional Artillery Battery:
1 FO
4 75mm L/18 Howitzers (off-table, 6 Fire Missions)
* Instead of deploying on-table for direct fire this
may be left off table and used indirect for 6 Fire Missions (designate one
Company Commander to have FO capability for it). If used on-table it can
be assigned to a Platoon or Company or left under the Battalion C.O.
** Applies for Morale (Rally) Rolls only, not Close
Combat.
Italian Objective
Hold the line and prevent a French breakthrough.
Italian Deployment
Deploys First and has Second
Initiative. The Italians deployed everything
on-table up to halfway in from the East (long) table edge. They are
allowed
to keep 1 Rifle Company and the
Medium Tanks off-table as
reserves if they wish (but must specify entry points for
each platoon before game commences).
French Player
Morale: Regular (unless
noted otherwise)
1 Rifle Battalion HQ:
1 BC (+1)
2 Regimental Mortar Platoons, each with:
2 81mm Mortar Stands (6 Fire Missions)
2 Regimental ATG Sections, each with:
2 25mm L/72 Anti-Tank
Guns
3 Rifle Companies, each with:
1
CC (+1)
4 Rifle Platoons, each with:
1
PC (+1)
3 Rifle Squads
1 MG Company, with:
1
CC (+1)
3 MG Platoons, each:
1
PC (+1)
2 MMG Stands
Depleted Remnants of Border Guard Company, with: [Morale:
Green]
2 Border Guard Platoons, each with:
1
PC (+1)
2 Rifle Squads
1 Divisional Heavy ATG Section, with:
2 75mm L/36 M1897 Anti-Tank Guns
1 Attached Infantry Tank Platoon, with:
1 PC (+1)* - in one of the R-35s
5 Renault R35 Light Tanks (37mm L/21)
* Applies for Morale (Rally) Rolls only, not Close
Combat.
French Objective
Breakthrough the Italian Lines
and exit 10 Stands or Tanks off the Italian table edge.
French Deployment
Deploys second, has first initiative.
The Border-Guards start on table supported by the 75mm ATGs and if
desired up to one Platoon of MMGs and one Section of 25mm ATGs. They
deploy
up to 1/4 of the way in from the West (long) table edge. The rest
of the French force comes on from the
baseline as and where desired.
Victory Conditions
This is a straight full battalion shoot 'em up battle -
if the French breakthrough and get 10 stands off table they win, if not
the Italians win. Simple.
Scenario Special Rules &
Rules Variants
1. French M1897 75mm Anti-Tank
Guns may not move in the game other than to pivot.
2. Even if your local house rules
allow it Italian & French Tanks may not group move at all as they lacked
radios and relied on flags or hand signals to communicate - the commanders
were also the gunners as well so command control was extremely rudimentary
.
3. French Rifle Sections have Grenade Launchers that
can be used as rudimentary mortars or anti-tank weapons. Each initiative
phase allow one shot from a stand in each platoon as a Light Mortar firing
HE to represent the cumulative presence of these.
4. French 25mm anti-tank guns have no HE capability,
they relied on firing 25mm solid shot at enemy infantry and soft vehicles
- in Crossfire therefore they cannot shoot at infantry, only tanks.
5. L3/33 and M11/39 get 4D for their twin MGs, the
Renault R35 gets 3D for it's MG or 3D/0 Sq for it's 37mm main gun.
6. With this scenario we tried
out a new AT fire system we had been working on, the second of various systems we have tried or
tinkered with. To
summarise: