Balloon Busting
Location: Western Front - Late 1917/1918
Balloons have be used a lot recently by both sides to help with observation and to direct
artillery fire more accurately. In this scenario, either side can be the attacker or defender
and both players should chose historically matched planes.
Attackers Notes
Your mission is to attack the enemy balloons over the frontline and shoot down as many as
possible. There has being reports of light AA fire and roving enemy fighters, but previous
casualties have been light.
Your forces consist of 4 fighters of your choice.
Defenders Notes
Your mission is to protect your balloons against enemy fighters. They are defended by some AA
guns on the ground, but these have proved very inaccurate. You have also been promised some
fighter support but they only seem to turn up after the enemy has left.
5 x Balloons
8 x AA guns
1 x flight of 2 fighters, which appear on a roll of 5 or 6 on a D6 each turn
Victory conditions
Attackers - If at least 3 balloons destroyed
Defenders - If at least half the enemy fighters are shot down
Draw - Less than 3 balloons are destroyed and less than half the attackers
planes are lost
Scenario Notes
Hunt for The Red Baron
Location: France - 1917
The Red Baron has been spotted in his red Fokker Dr1 along with his wingman, causing havoc
amongst allied pilots. The allied command has decided that enough is enough, and they have
ordered allied pilots to concentrate on finding and destroying the Baron. They believe that this
will greatly help the war effort and raise the morale of the troops, who are tired of seeing
allied fighters being shot down over the trenches.
British briefing
Baron von Rictofen has been reported in the area and the allies are pulling out all the stops
to try and kill him. Unfortunately the allied high command doesn't have any spare resources so
it's up to your squadron to perform the task. Causalities have been quite high and a lot of experienced
pilots have been killed. Use your flight of 4 Sopwith Camels to hunt him down and remove this menace
from the skies.
1 Sopwith Camel - Good Pilot
3 Sopwith Camels - Poor Pilots
German briefing
Intelligence reports that the Tommies have been very active and have increased their number
of patrols recently. This has made it hard for the high command to gather intelligence about
any enemy troop concentrations. Your mission is to remove the Tommy threat from the air by
shooting down as many planes as possible, so the reconnaissance flights can gather better
information.
1 Fokker Dr1 - Ace pilot (Red Baron)
1 Fokker Dr1 - Good Pilot
Victory conditions
British Win - If the Red Baron shot down
German Win - If the Red baron survives and at least two Allied planes are
shot down
Draw - If less than 2 allied planes are shot down and the Red Baron survives.
Scenario Notes
Bomber Escort
Location: Western Front - 1917/1918
High command has sent a lone bomber on an important mission to destroy an enemy objective.
This objective can be either a HQ, Airfield or Emplacement depending on what terrain you have
available. The forces used for the mission have been kept small so they can slip through the
enemy defences unnoticed. In this scenario, either side can be the attacker or defender and
both players should chose historically matched planes.
Attackers Notes
Your squadron has been ordered to protect bombers that are flying on special missions. Your
orders require that you stay very close to the bombers to help protect them. Your pilots are
annoyed and would be much rather be shooting down enemy fighters than being sitting ducks for
any enemy fighter attacks.
1 Bomber - either a Gotha or Straken which you must escort to the opposite end of the table.
1 flight of 2 fighters
Defenders Notes
While patrolling, you flight has noticed a lone enemy bomber escorted by a couple of fighters.
It looks like they are on a special mission so you signal your flight to attack and shoot down the
bomber.
2 fighters of your choice
Victory conditions
Scenario Notes
Each player's planes must enter from opposite table edges.
Place the objective anywhere in the opposition's 1/3rd of the table.
If the British player wishes to be the attacker then they may use a Handley Page O-400
bomber or similar.
Zeppelin Attack!
Location: Western Front - 1918
The German air force has launched a new Zeppelin to be used for attacks against targets in
England. The Zeppelin is currently going through trials behind the German lines before being
declared available for active duty. This may be played as a multi player game with each the
attacker splitting their forces into 2 flights of 2 planes.
Attackers Notes
Intelligence reports a new Zeppelin has been launched in Germany and it is located in an airfield
not far behind enemy lines. Your mission is to attack the Zeppelin before it is used to bomb
targets in England.
2 flights of 2 fighters
Defenders Notes
The pride of the German Zeppelin fleets has been launched and you are completing the final
testing and training mission before launching any attacks. High Command has been told that
the new Zeppelin is invincible and they have provided very little air cover to protect this
important machine.
1 Zeppelin (Z71) with two fighters attached. They may be launched individually at any
time and take 1 turn to launch. They may stay on the table for up to 4 turns.
1 flight of 2 fighters, which appear on a roll of 5 or 6 on a D6 each turn. They appear 12"
away from the Zeppelin and may stay on table for up to 8 turns before they must return to
base
Victory conditions
Scenario Notes
Each player's planes must enter from opposite table edges.
Each attacking plane has only 6 rounds of special incendiary ammo before it reverts back to normal ammo.
The Zeppelin must start in the own players 1/2 to 1/3rd zone of the table.