It had been a hard weekend, with all the games being fairly challenging and the last 2 having been particularly hard fought battles. Our final result was 64 VPs, and 2nd Place – probably not bad for a team made up of a first time DBMM’er (Campbell) and a notorious over-aggressive under-achiever (i.e. Me)! Ivan & Andrew did magnificently to win, although I think the huge Warband force (69 German and 14 Gallic Warband elements) may have overawed some people (see BC’08 Round 1: Early German Cimbri & Tigurini Gallic Allies 102BC Report)! John & Lance with their Sassanids and Brett & Lawrence with the Medieval Germans also did well and it was a constant tussle each round with two of these 4 teams in first and second place after each of the rounds (Ivan and Andrew managing to be first in the third round and stay there, being 1st after the most critical one, the last)!
Our (winning) Draw (if you can call it that) in the third round put us on 54 VPs and in 2nd place; 5 VPs behind the new leaders (Ivan & Andrew; whom we had played in the first round) and 8 VPs ahead of 3rd place (Brett & Lawrence whom we had just played). As a result our final opponents were John Calnan & Lance Knighton, who were currently in 4th place with 44 VPs; and were running a force of Sassanid’s with lots of Cavalry(S) and (O), Elephants(O), and Knights(X).
Caesennius had not managed to leave home before the Sassanid’s had wandered into the Eastern regions of the Empire!
Our big win in the previous round put us on 39 VPs, and top of the table (1st place) at the halfway mark, our next opponents were Brett Preston-Thomas & Lawrence Antill, who were on 36 VPs and currently in 2nd place. Caesennius decided to venture north and wander into the lands of the Germans (not to mention about 14 centuries into the future as well) – what was this obsession he had with invading Germany?! Anyway in true style he found a suitable area to set up camp, and then proceeded to relax, as was his want, and not be too hasty. However he rather unusually camped amongst some woods and vineyards, in front of a fairly open plain, so left his army with less than ideal terrain to deploy in.
Our Draw in the first round put us slap in the middle of the pack, 14 VPs ranking us 2nd Equal with 2 other teams (so effectively just in the top half of the table), and resulting in Philip Abela & Andrew Hunter (who were similarly ranked 2nd equal) being our afternoon opponents. (If I recall correctly) Caesennius found himself defending Rome’s Eastern environs’ from encroaching invaders this battle! And the dastardly fiends had decided to attack along a River, no less! However this soon suited Caesennius, who found the edge of a suitable plain to encamp on, forcing the Egyptians to deploy in an area thick with Marshes and an Orchard, with the River running through their deployment area, and Vineyard on their flank next to the River.
On the first morning we drew Ivan Truong & Andrew Fergus for our initial game. The morning actually got off to a slow start with some fluffing around, and all 4 games being played in the first round probably lost about 20-30 minutes of game time, plus took excessively long to do terrain placement and deploy. Once underway Caesennius, the Roman C-in-C, soon managed to invade Germany for whatever reasons, we presume in the South-East perhaps? Anyhow, Caesennius managed to encamp on the edge of a German plain forcing the Cimbri to pitch tents in an area of poor terrain that was mostly Marsh (3 features of such in the German deployment area), while the Roman’s deployed on the adjacent open plain – but perhaps the Germans preferred being amongst the wet boggy muck and the joke was on Caesennius?!
Well another successful BattleCry has gone by and congratulations to Karen & the AMERICA team for organising a great event, and providing the usual copious amounts of “loot” for people to take home! Also thanks to Benny (Andrew Bennetts) for organising and umpiring the New Zealand 25mm DBMM Doubles – it’s always a trade off and occasionally a thankless task. The DBMM competition was thoroughly enjoyable and went really well in my opinion. Several players were reasonably new to DBMM but picked up things pretty well from what I saw, and the overall standard of army presentation was very good to excellent, and made all the games visually appealing to the greater extent. I must confess I like the new scoring mechanism in DBMM for tournament play and think it really achieves what the original DBM and it’s various subsequent ‘fiddles’ with didn’t – a balanced system that rewards winning over drawing but still distinguishes winning well from winning poorly or expensively (i.e. your own casualties degrade the value of your victory, so cherish your troops)…