In my previous post And We’re Off! Nimitz On Table Action, At Last: Part One I summarised the action in game one set in the North Atlantic, and I also covered the forces being deployed for game 2, which was set in the pacific at night. You can see the detail of the 2 fleets in part one, but in summary the Imperial Japanese Navy had 1 (dreadnought era) Battleship and 3 Cruisers (2 heavy & 1 light) versus the United States Navy’s 1 (modern) Battleship and 2 heavy Cruisers (1 USN & 1 Australian). So in the Solomons, somewhere around Guadalcanal, at night, the IJN had the advantage as the forces approached each other…
Continue reading “And We’re Off! Nimitz On Table Action, At Last: Part Two”Category: Wargaming Rules
And We’re Off! Nimitz On Table Action, At Last: Part One
Well it’s been over 10 months since I posted “NIMITZ: A New Take On WW2 Fleet Action” so its taken a while to finally get around to getting some game time on the table! However I’ve been looking forward to having a crack and finally managed it this week, with a couple of buddies from the local wargaming scene. So here’s a brief run down of the 2 games we got in and a few related thoughts…
Continue reading “And We’re Off! Nimitz On Table Action, At Last: Part One”NIMITZ: A New Take On WW2 Fleet Action
It’s great to see Sam Mustafa’s latest ruleset “NIMITZ” come out – it’s Sam’s take on WW2 Naval Fleet Action. I’ve been looking forward to seeing this released – Sam always has a fresh approach to rules writing that I enjoy and I find usually gets a good balance between playability & fun, and realistic outcomes (i.e. is this how you’d expect such and such an encounter to turn out) with minimal gamey tactics, etc. An expansive campaign system, Halsey, is also included that can incorporate as many players as desired.
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