Quite sometime ago I wrote a simple resource document for a Spearhead mini-campaign set in the Florina Valley in April 1941. Mackay force was a weak-division sized force (of British, Australian & New Zealand troops) sent to cover the Monastir Gap; and prevent a German thrust down central Greece that would split the main Greek Army on the Albanian Front in the west from the British & ANZAC “W” Force (and remaining weak elements of the Greek Army) on the Bulgarian (eastern) front. It was necessitated by the sudden and very unexpected ‘rapid’ collapse of the Royal Yugoslavian Army, which, although not overly modern was still expected to have put up sufficient resistance to have at least held up the Germans for a few weeks and been able to at least hold a final defensive line in Southern Yugoslavia in co-ordination with the Greek Army on the Albania frontier.
Continue reading “Mackay Force in the Florina Valley 1941”Category: Campaign Systems
Engle Matrix Games
I’ve recently been introduced to Engle Matrix Games (well perhaps re-introduced as I had read about them briefly in an issue of the SOTCW Journal sometime ago) by Steve Thomas. This came about in a discussion around how to play a Crossfire campaign where the majority of players are in different countries. The idea is to find a system that is rule set agnostic, is ‘story’ driven, and is not constrained by technical details – in many ways in keeping with Crossfire’s own philosophy (although Engle Matrix games are quite suitable for any period and use with any miniatures rule set – heck you don’t even need miniatures or a set of rules to resolve the battles). “Engle Matrix Games are a simple low-tech game engine that allows players to do an amazing number of things” as one gamer has described (in a MS Word Doc). Continue reading “Engle Matrix Games”