Marching On Richmond Fast-Play Campaign

Today Cam & I kicked off a fast play ‘style’ ACW Campaign, where we start off in 1861 with an identical sized brigade each, and these will grow and change over the course of our battles, with units being reduced by attrition but gaining in experience (while also losing their élan to a degree with that experience), or being reduced to the level they are disbanded or destroyed on the battlefield, while other units will arrive to reinforce these forces, gradually increasing our commands’ from Brigades to Divisions…

It’s 1861, the United States is at war, with itself! Both North and South have called forth men to defend the sovereign claims. I have been given command of a Brigade of Volunteers in the USA Army of Northeast Virginia, currently the primary force of the Northern Army on the border of Virginia – I am Colonel Ulysses P. Rickards and I am a veteran of the ante-bellum U.S. Army, having served in the Artillery. In the vicinity of my Brigade’s encampment is a Confederate Brigade (that I am charged with observing) of the CSA Army of the Potomac, under one Colonel A.P.S. Longman, like my brigade, Colonel Longman’s is made up of fresh volunteers, and is currently covering one of the main routes into Virginia from Maryland. Colonel Longman is an extremely wealthy Virginia Land Owner, who is very well connected and pre-war was regularly featured in the fourth estate and other media – a celebrity of sorts.

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The 95th Rifles’ Song of Drums and Shakos

Chosen Man Cooper followed by Riflemen Harris advance in the Song of Drums and Shakos game.
“Chosen Man” Cooper, followed by Riflemen Harris, takes a shot in the Song of Drums and Shakos game.

I’ve been giving some thought to skirmish gaming over the last year or so – it started with Fantasy, as I was looking for something to do with my collection of classic D&D (Dungeon’s & Dragons) RPG figures that I’ve collected over the years (some dating from the early 1980’s, others being more recent 2000 acquisitions after the release of 3rd Edition D&D tempted a (very) brief revisit to the P&P (Pen & Paper) RPG world), however the idea rapidly spread to Napoleonics (to use my assorted surplus figures from my Lasalle/SHAKO armies) and then it’s spread to thoughts of doing the F&IW (French & Indian War); and with the new releases by Empress Miniatures this year, the 19th Century New Zealand Wars!

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Some Lovely Langton 1/1200 Ships

Stumbled across these excellent efforts by Alanus, Dux Homunculorum on his blog. Check out HMS Orion (74), HMS Phoebe (36), and the French vessels Scipion (74) & Hortense (40). Wonderful stuff and another gamer going through the Langton SCAFP or Too Fat Lardies KMH or similar “which rules play best” process, as mentioned in my earlier Trafalgar vs. Signal Close Action Fast Play post. Continue reading “Some Lovely Langton 1/1200 Ships”

Trafalgar vs. Signal Close Action Fast Play

The last year or so I’ve been trying to get back into some Napoleonic Naval Gaming – initially I started out using 1/1200th Langton Miniatures (and Rod Langton’s original edition of “Hoist The Signal For Close Action“) back in the early and mid-90’s but after moving to Auckland switched to the 1/2400th Hallmark ships when Fire As She Bears (FASB) first came out (as several AWC members already had that scale). Although I purchased FASB II when it came out I never really got back into Napoleonic Naval at all for most of the last decade (i.e. 2002-2010). However in the last 18 months I have sold off all the small 1/2400th ships and reverted to the larger 1/1200th scale, and I’ve subsequently purchased “Trafalgar” and the latest editions of  both versions of Rod Langton’s rules (“Signal Close Action (SCA)” and “SCA Fast Play“), and with another AWC gamer also considering looking at “Kiss Me Hardy (KMH)” too. Continue reading “Trafalgar vs. Signal Close Action Fast Play”