The Wonders Of New Technology? Not!

Okay – completely off-topic for my usual blog content, however I just had to post this up – basically it’s why we should destroy mobile phones and not use cloud technologies. I absolutely laughed myself silly – I can’t believe this is coming from a former senior member of a government! Technology, well, it’s like black magic …right?

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The 10 Commandments for A Wargames Club

Well the latest Classic Wargamer’s Journal is out – and in it is an article from Dan Grove of the HATSOFF (Heart of America Tactical and Strategic Order of the Followers of Featherstone) Wargaming Club. Dan points out that in addition to rules for playing wargames a club also needs rules for the club itself. The HATSOFF Club have their 10 ‘commandments’ which have been in play for 35 years and Dan assures readers their club has run to the spirit of their intent the entire time. In the unlikely event something crops up outside the particular rules of a specific game they also have a ‘Quadribium’, which consists of the 4 senior club members, or the 4 members hosting the game(s), who are called on to make a unanimous adjudication – the Quadribium has been convened once in 35 years!

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Eyes from Ethiopia

Eyes from Ethiopia
Eyes from Ethiopia

In November 2008, New Zealand Photographer Kate MacPherson introduced sixteen children from Mercy Home in Addis Ababa, Ethiopia, to digital cameras. All had come either directly from living on the streets or from extremely poor and underprivileged backgrounds and had never seen a camera before. Their enthusiasm and delight in photography have culminated in some incredibly unique and inspired imagery. You can view and buy their images (the funds from purchases going to support them). Learn more at Eyes from Ethiopia…

 

 

Wargaming Scales

Figure scales are expressed two ways, either as a simple measurement, e.g. 25mm, defining how high a figure of a normal man or woman stands or as a ratio, e.g. 1/48th, defining how big a model vehicle, vessel, aircraft, or construction is in relation to the real thing. The emphasis here is on the former classification with the latter provided where possible as an approximate comparison.

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Wargaming Periods

Periods are the “Eras” or “Level of Technology” present for wargaming. Having a Greek Army of 300 BC facing a Russian Army of 1944 AD is obviously quite a mismatch and both armies need quite different sets of rules to control how they perform. Hence we have “Periods” in which armies all operated in similar ways, or with similar weapons, and can be ‘played’ using a common set of rules.

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