Higher Ground

GI's reform after an attack.
GI's reform after an attack

Saint Lô & Falaise, France, August 1944 – Light US forces press forward against the encircled Germans…

Historical Situation

Mid-August 1944, central France, the German front is collapsing (although they haven’t realised it) and Hitler is insisting on an armoured thrust west from Trun to counter the U.S. advance. The U.S. XV Corps has already broken through into empty country beyond Saint Lô and General Bradley has now ordered the Corps to swing east to hook round behind the German armour and trap it – preventing a retreat north & east to the Seine river. American forces are pushing forward as far and as fast as they can to keep the Germans guessing, and secure vital objectives for the ongoing advance!

Continue reading “Higher Ground”

Using Crossfire for Modern Conflicts

Liberation Miniatures Modern German with Sniper Rifle - figure from Kieran Mahony's collection
Liberation Miniatures Modern German with Sniper Rifle - figure from Kieran Mahony's collection

The Modern period traditionally covers everything from the Korean War in 1950 through to the present day. The sheer number of conflicts is actually pretty staggering and as someone once said there is a war in progress somewhere round the globe every single day (a pretty sad fact really). In the past I have mainly been interested in the Arab-Israeli conflicts and the potential European confrontations generated by the Cold War – these interested resulted in my being a co-author of the Modern Spearhead (© 2000) rule set for modern Brigade to Corps level battles with micro-armour. However in recent years as I have moved away from gaming in smaller scales such as 1/285th micro-armour, and to some extent that Grand-Tactical type of game, I have revisited my interest in other modern conflicts. As a result I’m now slowly starting to game these at the Company & Battalion level in 1/76th (20mm) using Crossfire.

Continue reading “Using Crossfire for Modern Conflicts”

What is Crossfire?

Crossfire Rulebook Cover
Crossfire - The Rulebook.

Crossfire is one of those ‘inspirational’ games that once you ‘get it’ I think you never really look to go back. The fact that as a games system it makes you generally make the same decisions and actions that you would in real life, rather than what is perceived the most effective rules choice, makes it an intuitive natural system that rewards realistic behaviour, and as such becomes increasingly involving. Crossfire was written by Arty Conliffe partly in response to a challenge to design a set of rules with no fixed turns or measurements – Crossfire is the result. While other notable authors in the past (namely Jack Scruby and Paddy Griffith) pursued similar ideas (e.g. the variable bound for instance), Arty has been the first to take it to a natural conclusion into a fully playable commercial design. Crossfire also goes that extra step to provide the right amount of abstraction, something earlier authors struggled with as they were constrained with the self-imposed linear nature of their designs…

Continue reading “What is Crossfire?”