Several of the local Napoleonic’s Gamers are doing a large refight of Leipzig over Easter 2024 with 28mm armies at a 1/100 ratio (so essentially Regiments/Brigades are ‘bath-tubbed’ down to Battalions). Check out this video for the initial deployment and description of the formations…
Continue reading “Leipzig Refight in 28mm for Easter”Category: Bataille d’ L’Ordre Mixte
French vs. Russo-Prussian 321 Game
Last week I got a first look at my friend Mark’s “321 Napoleonic Fast Play Rules” in action with his French versus Matt’s Russian-Prussian Allied army; each of 1,000 points using the rules’ points system. These rules have the Battalion, Artillery Battery or Cavalry Regiment as the base unit and are designed to be fast play so a game of this size can be finished in 2 hours or so (incl. terrain set-up) by experienced players. They are also however designed to be scalable (so larger games on bigger tables with 70+ units a side or more), and more importantly to also allow historical refights, all with accurate tactics (i.e. no Napoleonic infantry pike phalanxes in these games).
Continue reading “French vs. Russo-Prussian 321 Game”Waterloo 200th Anniversary (3)
Following on from our previous Wellington & Auckland refight posts, on Saturday 21 June a third Waterloo Re-fight happened in New Zealand – at the Christchurch Wargaming Club, in 28mm using General de Brigade rules rather than Blackpowder that had been used in the previous 28mm scale Waterloo refight in Wellington. Continue reading “Waterloo 200th Anniversary (3)”
Waterloo 200th Anniversary (2)
Continuing on from Waterloo 200th Anniversary (1) the second re-fight was staged by our own Auckland Wargaming Club, here in Auckland on the 21 June 2015. The game was played in 6mm scale using Sam Mustafa’s ‘Grand Armee’ rules to facilitate the more sweeping view of the battle and assist in reducing the workload of producing the troops for the battle (there were still over 5,000 figures, in 1/300th scale, painted especially for this refight by several of the club’s members). Continue reading “Waterloo 200th Anniversary (2)”
Waterloo 200th Anniversary (1)
The 18 June 2015 is the 200th Anniversary of Waterloo, the battle – that along with Wavre on the same day – saw the final defeat of Napoleon and ushered in the ’50 years of peace’. Here in New Zealand there’s a couple of historical refights taking place to commemorate the battle. First up in Wellington on Saturday & Sunday 13-14 June there was a large 28mm scale re-fight at the Wellesley Club, then following on from that there was another 28mm refight at the Christchurch Wargaming Club on Saturday & Sunday 20-21 June, and our own re-fight here in Auckland, at the Auckland Wargaming Club, in 6mm scale on Sunday 21 June. Continue reading “Waterloo 200th Anniversary (1)”
A Spanish Village near Waterloo
In a Spanish Village somewhere between Quatre Bras and Waterloo, in Belgium, Napoleon’s advanced guard clashed with rearguard elements of Wellington’s retiring British & German allied force. My detachment of dragoons were in the vanguard of the returning Emperor’s advance, and had stopped for the evening in a strangely Spanish village not far from Quatre Bras, having pursued the English since the battle and the last mentioned place. We selected the village to billet in and establish pickets for the evening in anticipation of the arrival of the leading infantry elements of the following Corps. Unknown to us the English and their their new Allies had sent forth aggressive rear-guard patrols to the village with similar intent, and presumably hoping to deny us the village for the evening, setting the scene for a brisk late afternoon action! Continue reading “A Spanish Village near Waterloo”
Dominant Hill: The Black Brunswickers Baptism
Recently I finally got my Brunswick Corps close to completion (well barring the grass for the bases, and the 3 Brigade Commander figures) and Cam and I were overdue for another larger game akin to The Crossroads (that we had played several months ago) – so it seemed a good excuse to give them their baptism as an entire corps. This time we went a fraction smaller than that game, but a little larger than a standard Lasalle AB List Game, with the forces selected using an updated version of Cam’s Lasalle Points System originally posted on the AWC Website. The purpose was to try a game with about a reinforced Division (e.g. an Infantry Division with Cavalry Brigade in support) a side, test out the points amendments (especially regarding on-table cavalry), and play a scenario from Charles Stewart Grant’s Table Top Teasers or Scenario Books. This is what happened about three weeks ago…
Continue reading “Dominant Hill: The Black Brunswickers Baptism”A Lasalle Points System: Our Latest Draft
Those familiar with Lasalle will know it uses a set of ‘Army Builder’ lists to design fairly generic Divisions based on an across-the-board average of the real life historical equivalents (very similar to what SHAKO II also does). To add extra flexibility, assist scenario design, and provide options for building historical forces and such, we’ve been working on a points system as an alternative for Lasalle.
Continue reading “A Lasalle Points System: Our Latest Draft”Lasalle at NapCon 2011 Report
While I was unable to attend NapCon several other New Zealand Lasalle players did – and one of them (Lintman) has provided some great photos of the event on his blog – Two large multi-player games were staged, Day 1 saw a loose recreation of Waterloo, and Day 2 a refight of Vitoria. Check out more great Lasalle stuff at Lintman’s Blog, especially his magnificent Calpe Miniatures Prussians…
Lasalle: The Trouble With Tribbles
Okay – it’s got nothing to do with Star Trek & Tribbles – but I thought it sounded a cool title for a blog post (and AAR)! Anyway back at the end of July (2011) Cam and I played another Lasalle game – we reverted to the basic Army Builder List of a core force and 1 support option with standard troop values (1815 Hundred Days French & British) – the idea was to try out a proposed alternate scenario that was going to be used in the Lasalle Tournament at “Call To Arms” a convention in Wellington (New Zealand) in the second half of August. The proposed scenario in simple terms made both sides the ‘attacker’ (so Core Force + Attack Bonus + 1 Support Option) and placed 3 objectives instead of 1 on the table – all 3 having to be on the centre line, with one in the table’s dead centre, and one placed by each player not within 4BW or so of either of the others or the table edge. The following is a brief summary of the game with photo gallery…
The Crossroads
Today we played a Lasalle ‘Big Battle’ with over a Division of troops a side and had a very successful game – our first true large game with Lasalle. The scenario was based on “The Crossroads” from C. S. Grant’s “Programmed Wargames Scenarios” (Wargames Research Group Publications 1983 – Pages 79-81) modified to suit Lasalle (most especially the game turn limit and our forces). Both Cam and I did the mad panic thing during the preceding week getting extra troops and such either painted and/or based for our ‘big bash’ which allowed us to field 31 Infantry Battalions (14 French & 17 Allied) supported by 4 Batteries (2 each) and 5 Cavalry Regiments (3 small Allied and 2 large French – we had more cavalry available but did not deploy them to avoid a too ‘cavalry heavy’ game.
Picton Holds On The Chaussée de Charleroi
Having taken rather a beating the last two days, Picton’s division had spent the day retiring North towards Brussels and collecting stragglers, looking to join up with the balance of the Anglo-Dutch-Belgian-Brunswick-Nassau forces heading South and East towards them. Picton had received instructions from Wellington to ensure he delayed the French sufficiently to allow such a concentration of forces – and to that end Picton deployed on the fourth day to again offer battle to the pursuing 6th French Division of General de Division Prince Jérôme Bonaparte.
Continue reading “Picton Holds On The Chaussée de Charleroi”