As Sir Henry’s Column advanced South towards Akasha, he received word of a large Dervish Force from ostensibly friendly locals (but more likely disgruntled Mahdists with a score to settle against the Mahdist force’s commander). As this force was reported a few miles inland from the Nile, at a minor watering hole, Sir Henry felt obliged to turn and approach the Mahdist forces – he could ignore them, being but a day and half’s march from the town of Akasha, but that would allow them to remain behind him on his Lines of Communication, and potentially block reinforcements from reaching him. As a result he turned inland, and his plucky column headed into the desert…
Continue reading “Fire & Sword Battle 03: The Battle of Baqah al-Garbiyyah Oasis”Fire & Sword Turn 03: January 1884
After Turn 02: December 1883 the Anglo-Egyptians luck runs out – the revolt has spread into Western Sudan; Darfur & Kordofan are aflame with Mahdist support and Dara immediately falls to the rapidly growing Dervish Army in Darfur. Even worse El Fasher falls immediately after with the loss of it’s garrison. In Kordofan the expedition heading for El Obeid (2nd Company, XIIth Sudanese Battalion; and 1st Section, B Egyptian Artillery Battery) somehow survive the sudden onslaught, and are not perhaps fully aware of their precarious position.
Continue reading “Fire & Sword Turn 03: January 1884”World Crossfire Day Report in Miniature Wargames
A full report of World Crossfire Day with photos has just been published in the latest Miniature Wargames Magazine (Issue 316 – August 2009). Continue reading “World Crossfire Day Report in Miniature Wargames”
Saints & Soldiers, Max Manus, Days of Glory, and Assembly
Saints & Soldiers – Ardennes/Battle of the Bulge – Based on Historical Events – Story of 4 U.S. GI’s whose unit surrenders when cut off on the very first day or two of the German Offensive, but who then escape – in their efforts to elude the Germans and get back to friendly lines they encounter a shot down British reconnaissance pilot, who got a glimpse of the size of the German forces that were advancing before the weather closed in – he is desperate to get back to an HQ somewhere to report as no one may realise how large this attack is, etc… The G.I.’s agree to help him and with just 1 German 98K Rifle with a few bullets and the RAF Pilot’s Revolver (and little food) they strike out for the closest U.S. unit.
Continue reading “Saints & Soldiers, Max Manus, Days of Glory, and Assembly”The Egyptian Army: Sudanese Infantry
A Sudanese Infantry Company (the 1st as you can tell by the Blue Company Flag) – they mostly wear blue uniforms as per the Egyptian winter uniform (or perhaps they are from the XIIth Sudanese who wore a ‘Gendarme’ blue uniform). The Company NCO is in charge of the standard and there is an Egyptian Lieutenant or Captain (or Agha), while the Company Bugler is in somewhat non-regulation dress (he’s actually been requisitioned from the Perry’s Bazinger command pack). The Sudanese Infantry Battalion HQ features a mounted Egyptian Colonel (or Bey); a Veteran Sudanese NCO (or perhaps a trusted irregular scout – with Revolver & Sword and a non-regulation uniform – he’s actually a Perry’s Bazinger figure), an Egyptian Ensign with the Battalion Standard, and the Battalion Musician (another Egyptian, this time a Drummer), the latter two wear Sudan manufactured Brown (or perhaps dark khaki) uniform. Continue reading “The Egyptian Army: Sudanese Infantry”
The Egyptian Army: Fellahin Infantry
Egyptian Infantry Companies (the 4th on right as you can tell by the Yellowy-Orange Company Flag, the 3rd Company having the discoloured White Flag on left), supported by a Section of Artillery. Behind can be seen the Battalion HQ with the Colonel on horseback, and the Green Battalion Flag (of the 3rd Battalion), plus drummer and such. Battalion HQ consists of the mounted Colonel (or Bey), Battalion Senior NCO/Ensign with Standard, Battalion Musician (Drummer), and a fellahin rifleman guarding the colours completes the quartet.
My full Egyptian Infantry force consists of the Battalion HQ, 2 Fellahin rifle companies, and two supporting 6pdr artillery guns (along with 2 companies of Sudanese). All figures are Perry’s including the Krupp 6pdr Light Field Gun. The bases of these figures actually still have some minor work done to complete them (i.e. additional detailing).
Crossfire II announced
Arty Conliffe announces plans for Crossfire II and hopes it will be published around the end of 2009; read his announcement at the Crossfire Website.
WCFD Game 18
Date Played: 04 April 2009 4.00pm US PDT (04 April Midnight GMT); 1830 WCFD Game Time.
Game Report by Stephen Phenow.
The Germans had retreated to the fortified head of a steep valley. Here they had emplaced a very well-camouflaged ‘88’ that was picking off Allied vehicles on the road (off-table). The 88 couldn’t be used vs. targets on-table because it couldn’t depress sufficiently to target the valley, and its view was obscured as well, but it was a menace to the off-table traffic. The British had to send in men to find it and destroy it. They had an air liaison officer who was having problems calling in Typhoons, and the British could resupply infinitely. How long could the Germans hold out?
WCFD Game 9
Date Played: 04 April 2009 11.00am BST (04 April 10.00am GMT); 1230 WCFD Game Time.
Game Report by Martin Groat.
Each side has released their respective propaganda, published with this report (see below), and provided here is also the third “neutral” report, and a discussion of the terrain and scenario.
The Germans were given the task of defending 2 pillboxes sitting on a hill in the North West corner of the board. They commanded a road to the West, off board. This road was of some significance to the games that followed and the Allied forces were ordered to seize the Pill Boxes so as to secure the road.
WCFD Game 2
Date Played: 04 April 2009 11.00am NZDT (03 April 10.00pm GMT); 0630 WCFD Game Time.
Game Report by Errol Hooker (Umpire).
Table is 4′ x 4’ – the whole table has quite dense terrain all over it – woods, rough ground, hills, hedges and the like – plenty of sight blocks. Down the southern edge runs a river. Elsewhere are two buildings and a supply dump.
There must be plenty of cover for entering Americans, so that they do not get mown down just trying to walk onto the table – some of it contiguous with the table edge, and some sight-blocking features not touching the edge, so that it is possible to get onto the table and be out of LOS of the Germans.
WCFD Game 1
Date Played: 04 April 2009 10.30am NZDT (03 April 9.30pm GMT); 0600 WCFD Game Time.
It is 1944 and the Germans are on the retreat. Allied forces are pressing forwards and hoping to encircle pockets of the enemy and force surrenders on a large scale. The Germans, though being forced back, are still resisting well, and have not collapsed. Every game of the WCFD campaign will have some knock-on consequence for later games. Both sides must conserve forces and resources, and yet both are pressed for time. The allies must advance quickly if they are to catch large numbers of Germans before they can retreat and regroup. The Germans must react to the changing situation rapidly to ensure that they are not encircled.
WCFD Campaign Summary
The following are summarised Game Situation Reports taken from those actually posted to the Crossfire Group during the course of World Crossfire Day on 04 April 2009.
The Allies today launched an operation designed to cut off retreating Germans in the central salient. Reports coming in are mixed:
Game 1 (New Zealand – 0600 Game Time)
A German force was able to inflict substantial casualties on a small British force holding the front in a surprise counter-attack, during which the Germans managed to recover a Tiger tank that had broken down in a depression. Though other Allied forces were within call, no reinforcements were summoned by the local British commander.