Last weekend we got in some more Nimitz gaming, this time introducing 2 more local gamers (Dave H & Chris P) to Sam Mustafa’s Nimitz. This saw two games with the mighty HMS Hood and HMS Prince of Wales going up against a variety of German opponents in the North Atlantic. Game one was a replay of the first game from a week or so ago versus DKM Bismarck and Graf Spee (see And We’re Off! Nimitz On Table Action, At Last: Part One for the previous game).
Continue reading “More Nimitz Action in the Atlantic”Tag: Naval
Nimitz 1/1800 Eye Candy
Continuing on from my last post on Nimitz: And We’re Off! Nimitz On Table Action, At Last: Part Two… So my buddy Dave H has 3D Printed and painted a sample vessel in 1/1800 scale for Nimitz, from the STL range of Lee McColl’s available on MyMiniFactory. This is a couple of sample pics of the vessel, along with a comparison of it alongside my 1/2400 HMS Hood, and some quick thoughts and notes on basing.
Continue reading “Nimitz 1/1800 Eye Candy”And We’re Off! Nimitz On Table Action, At Last: Part Two
In my previous post And We’re Off! Nimitz On Table Action, At Last: Part One I summarised the action in game one set in the North Atlantic, and I also covered the forces being deployed for game 2, which was set in the pacific at night. You can see the detail of the 2 fleets in part one, but in summary the Imperial Japanese Navy had 1 (dreadnought era) Battleship and 3 Cruisers (2 heavy & 1 light) versus the United States Navy’s 1 (modern) Battleship and 2 heavy Cruisers (1 USN & 1 Australian). So in the Solomons, somewhere around Guadalcanal, at night, the IJN had the advantage as the forces approached each other…
Continue reading “And We’re Off! Nimitz On Table Action, At Last: Part Two”And We’re Off! Nimitz On Table Action, At Last: Part One
Well it’s been over 10 months since I posted “NIMITZ: A New Take On WW2 Fleet Action” so its taken a while to finally get around to getting some game time on the table! However I’ve been looking forward to having a crack and finally managed it this week, with a couple of buddies from the local wargaming scene. So here’s a brief run down of the 2 games we got in and a few related thoughts…
Continue reading “And We’re Off! Nimitz On Table Action, At Last: Part One”NIMITZ: A New Take On WW2 Fleet Action
It’s great to see Sam Mustafa’s latest ruleset “NIMITZ” come out – it’s Sam’s take on WW2 Naval Fleet Action. I’ve been looking forward to seeing this released – Sam always has a fresh approach to rules writing that I enjoy and I find usually gets a good balance between playability & fun, and realistic outcomes (i.e. is this how you’d expect such and such an encounter to turn out) with minimal gamey tactics, etc. An expansive campaign system, Halsey, is also included that can incorporate as many players as desired.
Continue reading “NIMITZ: A New Take On WW2 Fleet Action”USS Hornet: Mutiny & Mayhem at Midway
The traditional history of the battle of Midway briefly covers the USS Hornet’s Torpedo Bomber attack and then dismisses the remainder of the air group as flying too far south and missing the Japanese carriers, but the truth is quite a bit different! In fact the air group was a dysfunctional formation, led by a poor performing commander that went on a ‘flight to nowhere’ that resulted in actions that amounted to mutiny, the loss of numerous aircraft without seeing action, and the near-suicidal lone attack by the torpedo bomber squadron from the group.
Continue reading “USS Hornet: Mutiny & Mayhem at Midway”Duty And Daring
It was a devastating battle, leaving several French and Spanish ships struggling to remain afloat. Proserpine (a 36-gun Frigate) was not involved in the battle, having been on picket duty nearby. Now having arrived at the scene of the battle to deal with it’s aftermath, Capitaine de corvette Cyrille Léopold Villeneuve (Proserpine’s commander) has been ordered by the fleet commander to assist the 3rd Rate, Commerce de Bordeaux, that has been damaged in the fight. The ship has suffered severe damage to masts, rigging, hull and rudder, and has no surviving ship’s boats. It’s officers and men have taken heavy casualties, have lost their captain, and jury rigged sails and rudder have proved inadequate for her to navigate on her own. The wind and tides are are driving the ship perilously close to reefs and shoals off the enemy coast. Proserpine must get to the Commerce de Bordeaux, take it in tow, and make her way to safer waters before the stricken 3rd Rate falls victim to the rocks or enemy vessels! Continue reading “Duty And Daring”
Un Trio de Batailles Navales (3)
With a second glorious victory for the Royal Navy, we prepared to set sail one more time – the mighty HMS Vanguard set forth again under my command opposed by the French Téméraire Class 74 Audacieux (actually the Sails of Glory model Généreux again) commanded by Joel. Having successfully defeated Généreux and sent her off across the channel with a prize crew HMS Vanguard resumed her close blockade of part of the Brittany coast, and it was not long before a French vessel (le Audacieux) was spotted making a run for the nearby port… Continue reading “Un Trio de Batailles Navales (3)”
Un Trio de Batailles Navales (2)
After our brief but brutal Frigate Encounter we moved on to a pair of SOLs (Ships Of the Line), being a pair of 3rd Rates (74 Guns). Joel was once again the French (commanding Généreux) while I again represented His Majesty’s glorious Royal Naval (on board HMS Vanguard)! “…somewhere not far from the coast of France an attempt is being made to sneak past the British Blockade by a lively French 74, but his majesties navy is up tot he task and intercepts the wayward enemy…” Continue reading “Un Trio de Batailles Navales (2)”
Un Trio de Batailles Navales (1)
As I mentioned in my Setting Sail with Sails of Glory post I’ve been keen to get my teeth into playing the rule set recently, I’ve always been keen on Age of Sail naval gaming, and while I enjoyed playing the Langton Rules (Hoist the Signal for Close Action) – both full and fast play variants – and some other rules (like Fire As She Bears) I have always been looking for something with the right feel for me – which to be honest is something akin to the mechanics in the old Warhammer “Man o’ War” rules from the 1990’s. Sails of Glory seems to offer the feel of “Man o’ War” for the fun side, and obviously a better feel than the latter overall for age of sail tactics, so that while still just a game it contains enough historical content to at least give the impression of having a vague simulation aspect as well! Continue reading “Un Trio de Batailles Navales (1)”
Our Ships Were French Oak And Hearts of Oak Our Men
Contre-amiral Thierry Victore’s ad-hoc squadron has been in pursuit of an enemy Royal Navy ship heading towards the safety of its waters. Aboard the ship was a passenger carrying vital intelligence of great importance to The Directoire. Capitaine Géroux’s mission was to prevent that passenger from reaching the enemy shore, and if possible, to capture him. However during the night fog enveloped both ships, potentially allowing the prey to escape, but as night gave way to day the fog started to lift… When all became clear, Géroux found himself within firing range of the enemy. Dryade was in a position to wreak havoc upon the enemy ship but failed. In the process Capitaine Géroux was unable to sink or capture the english ship nor capture the passenger and gain the critical intelligence. Unable to make clear plans following the disaster poster le brouillard Amiral Victore has dispatched a ship to observe each of the likely ports the enemy vessel has temporarily taken shelter in. Continue reading “Our Ships Were French Oak And Hearts of Oak Our Men”
When The Fog Lifts
Capitaine de frégate Josepe Aurèle Géroux had been pursuing the English frigate for several days now, but finally he had outthought his foe and was almost upon them. His command, the Dryade (a 36-gun Frigate of the Republic) was in fighting trim and spoiling for a fight, and he was himself known in the French Navy for his uncanny aim and the quality of his crew’s gunnery. It was also vital that the English vessel be caught, as it contained valuable intelligence on board and a person of great interest to The Directoire, it must not reach the safety of English waters! However as dawn approaches the Dryade has been shrouded in a thick sea fog, and the enemy vessel is lost from sight – but with the rising sun the fog burns off and the enemy is spotted… Continue reading “When The Fog Lifts”