WCFD Game 18

Close Combat in the Valley.
Close Combat in the Valley

Date Played: 04 April 2009 4.00pm US PDT (04 April Midnight GMT); 1830 WCFD Game Time.

Game Report by Stephen Phenow.

The Germans had retreated to the fortified head of a steep valley. Here they had emplaced a very well-camouflaged ‘88’ that was picking off Allied vehicles on the road (off-table). The 88 couldn’t be used vs. targets on-table because it couldn’t depress sufficiently to target the valley, and its view was obscured as well, but it was a menace to the off-table traffic. The British had to send in men to find it and destroy it. They had an air liaison officer who was having problems calling in Typhoons, and the British could resupply infinitely. How long could the Germans hold out?

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WCFD Game 1

A 6pdr ATG awaits the advancing Germans
A 6pdr ATG awaits the advancing Germans

Date Played: 04 April 2009 10.30am NZDT (03 April 9.30pm GMT); 0600 WCFD Game Time.

It is 1944 and the Germans are on the retreat. Allied forces are pressing forwards and hoping to encircle pockets of the enemy and force surrenders on a large scale. The Germans, though being forced back, are still resisting well, and have not collapsed. Every game of the WCFD campaign will have some knock-on consequence for later games. Both sides must conserve forces and resources, and yet both are pressed for time. The allies must advance quickly if they are to catch large numbers of Germans before they can retreat and regroup. The Germans must react to the changing situation rapidly to ensure that they are not encircled.

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WCFD Campaign Summary

Skytrex Lorraine Schlepper Marder I with AB Figures Crew
Skytrex Lorraine Schlepper Marder I with AB Figures Crew

The following are summarised Game Situation Reports taken from those actually posted to the Crossfire Group during the course of World Crossfire Day on 04 April 2009.

The Allies today launched an operation designed to cut off retreating Germans in the central salient. Reports coming in are mixed:

Game 1 (New Zealand – 0600 Game Time)

A German force was able to inflict substantial casualties on a small British force holding the front in a surprise counter-attack, during which the Germans managed to recover a Tiger tank that had broken down in a depression. Though other Allied forces were within call, no reinforcements were summoned by the local British commander.

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Wings of War: WWI & WWII Air Combat

Wings of War - Original Box SetWings of War (WOW) is a World War I (& World War II) air combat game, based around using cards for manoeuvring your aircraft – the aircraft themselves can be miniatures, or for the beginner can just use the cards supplied in the game. I’ve had an interest in World War I air combat for a while, and previously played with my own system using cards and a gridded playing surface – but the beauty of WOW is you no longer need the grid – as you actually lay out the cards on the playing surface to manoeuvre your aircraft. The World War I aircraft are 1/144th Scale (again compatible with large ranges of existing models which I have quite a few of). For World War II they have brought out 1/196th Aircraft which should be compatible with existing 1/200th scale models (again of which I have a few). I hope to have more content here eventually, including photos, after action reports, and more. Meanwhile you can read more at the official Wings of War website… or at Board Game Geek…

The Russians Are Coming!

The Russians Are Coming! CanCon 2009.
The Russians Are Coming! The RINS Vladimir Monomakh at CanCon 2009

Colonial participation game at CanCon (Canberra, Australia) wins ‘best participation game’ of convention. Depicting the feared Russian invasion of Australia, and generously supported by Askari Miniatures who donated figures to promote the game, the guys involved have done a fantastic job! You can see the photos and read more at the Defence of Melbourne blog.

Fire & Sword Battle 02: The March to Wadi Halfa

Having camped but a days march from the approaches to Wadi Halfa in late September 1883, Sir Henry Frotheringham’s relief column is suddenly assaulted in the early dawn by a large Dervish Force…!

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Fire & Sword Turn 02: December 1883

Continuing from Revolt in the Sudan’s Turn 01: November 1883, the Anglo-Egyptians get a lucky break, the Khedive is relieved to hear the revolt hasn’t spread to Darfur & Kordofan, the breadbasket of the Sudan. Meanwhile in Khartoum the available supplies have actually increased thanks to Bordein’s unexpected, albeit hasty, arrival. However Abu Hamed is not looking so lucky – it has only 2 turns of supplies and the only possible help that might reach them is plucky Talahawiyeh, who, if very very lucky, may reach the garrison by the end of this turn, if she doesn’t they may have to gamble on sallying out to try and drive off the Dervishes long-enough to forage for supplies.

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Fire & Sword Battle 01: Skirmish before Metemma

Maizoub ‘John’ Pasha despatches Talahawiyeh (with her 9pdr Gun, Nordenfelt MG, & detachment of 6 armed Sailors) towing a Nuggar and transporting the 4/5th Egyptian Company (20 men), down river towards Abu Hamed – to discover the full situation and re-establish contact with the latter; and if possible, Cairo. The expedition is under the command of Captain Wahab El Zahra Agha, officer commanding the 4/5th Egyptian Rifle Company.

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Fire & Sword Turn 01: November 1883

The campaign begins with a violent revolt in the North and South, spreading fast like a bush fire. The North had been a powder keg for some time but it had been hoped any insurrection might be contained there. The insurrection actually began at Dongola, and spread North to Wadi Halfa which immediately succumbed and the Xth Sudanese Battalion garrisons in both locations were engulfed by the suddenness of the uprising. Even worse the revolt spread South through Berber and then Atbara fell to the rapidly growing Mahdist cause – it being suggested that most of the troops at Berber (from the 2nd Egyptian Cavalry Squadron) may have changed sides and joined the Ansar rather than fight them! All along the Lower Nile the lesser towns also fell to the Mahdists, and just the strongly held garrison town of Abu Hamed held out, surrounded by a countryside of seething revolt.

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Unit Organisations in TSATF

One thing I have done [as of 2008] is slightly tweak the organisations of units to try and more closely replicate the real life historical organisations – while still keeping to the general intent Larry Brom put in the rules and approximately the same number of figures per larger formation (Battalion or Regiment). As we are using the same organisations for our Fire & Sword Campaign I ended up putting together Visio Organisation Charts of them as visual organisation reference for Roundie & Kieran (who weren’t familiar with, my perhaps pedantic, idiosyncrasies over organisation tables) and as a result of an unrelated discussion on the Sword & Flame Yahoo! Group it occurred to me they might be of some little interest to one or two people out there (although I’m sure I’m not the first to do so and many will have their own views different to mine)…

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Fire & Sword Campaign Set Up

Following on from my introductory Our First Fire & Sword Campaign: Revolt in the Sudan post the initial deployment was done randomly – using a random table I generated to use in conjunction with Steve Winter’s original rules. This resulted in a reasonably conventional, although not necessarily ideal deployment of the Egyptian forces. The actual size and number of forces was similar to Steve’s originals, see his starting OOB (or our map below) for an idea of the forces… The map shows the situation once the random deployment has been completed and the initial revolt indexes generated – but before Turn 1 has begun and checks for revolts carried out.

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Our First Fire & Sword Campaign: Revolt in the Sudan

Some of us at the Auckland Wargaming Club were inspired by Steve Winter’s campaign at the Colonial Angle website – so we grabbed Steve’s great idea, I tweaked it a little to suit me, and off we went! First thing I did was grabbed Steve’s Map and colourised it – the map below is the result. I am on the lookout for a new map long-term however and this one is now getting a bit congested due to my tweaking!

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