Regimental Fire and Fury finally released!

At HistoriCon in late July Rich Hasenauer’s Regimental version of Fire & Fury was finally released! This is something many of us ACW Gamers have been waiting for for sometime and finally it’s here.

A Hardcover 96 page book with the same standard of colour photos & illustrations as was present in the original Brigade level rules. I’ll be looking to acquire a copy of these ASAP and see how they look – it’s also incentive to resume progress on my 28mm ACW armies! Continue reading “Regimental Fire and Fury finally released!”

A Wadi near Chunuk Bair

As the morning fog cleared the companies of Australian & British Troops moved into the wadi below the height known as Chunuk Bair – their mission to secure the hills on the far side for the following battalions to assault the mastiff itself. The good news was little or no Turkish resistance was expected – no troops had been sighted in the area as this was not the point where the main assault had occurred the first 2 days…

Continue reading “A Wadi near Chunuk Bair”

Johnny Turk & the ANZACs

Johnny Turk - 28mm WW1 Turkish Infantry
Johnny Turk - 28mm WW1 Turkish Infantry

For quite some time I’ve been wanting to get into some Great War gaming in 28mm using TSATF. As such I have a small force of German Schutztruppe for Africa that can double as pre-WW1 Colonial forces or the German East or West African forces in WW1 (such as von Lettow-Vorbeck’s). A chance purchase on EBay of some Middle East/African theatre WW1 British in Sun Helmets (for use as opponents to the above) led to me acquiring a large force of Turks & ANZACs suitable for Gallipoli & Palestine – so as a result I have now kick-started by 28mm WW1 forces enmasse!

The figures came from the author of a TSATF Great War variant (Andrew Champion) and are available on the Side Shows of the Great War Yahoo Group – Australian visitors may recognise them from a large Gallipoli game staged at CANCON in 2007 by Andrew.

Continue reading “Johnny Turk & the ANZACs”

Operation CROSSFIRE: 11 September 2010

Crossfire 20mm Late-War Germans
Crossfire 20mm Late-War Germans

In April 2009 the Crossfire community conducted a global mini-campaign where games were played on the same day all around the world and linked together so the result of the games in each time zone affected what happened in the games in subsequent time zones. You can read all about World Crossfire Day 2009 here at Wargaming.info.

Now in 2010 its time for a different idea, again linking players from the Crossfire community located all around the world… This time its going to be a simultaneous game, played all over the world at the exact same time, and with Commanders in Chief located elsewhere in the world who will be receiving reports via email, and sending orders by the same, and who can transfer troops from one game to another (in real time), choose where to commit reserves, and so on…

Continue reading “Operation CROSSFIRE: 11 September 2010”

I say, it’s the Natal Carbineers!

As part of my Anglo-Zulu War forces I’m adding a small force of Natal Carbineers. The NC was a relatively small force – one of the smallest of the various para-military units in South Africa, numbering I believe just 60 at the time of the war in 1879 (with a total of 71 men serving during the course of the entire war). Of these at least 22 perished at Isandlwana (along with 26 Natal Mounted Police; and incidentally 2 NMP were also present at Rorke’s Drift – one of whom also perished, the other being wounded). The figures I chose are from the (classic) Wargames Foundry range, as these were the best figures I knew of at the time compatible with my existing Foundry, Perry, Castaway, and similar figs; and they can double as Natal Mounted Police at a pinch if needed… Continue reading “I say, it’s the Natal Carbineers!”

Here come the Bengal Lancers

As my colonial forces expand to cover the NWF (North West Frontier) now the Sudan and Zulu Wars are well catered for I have endeavoured to make some units ‘multi-use’ (i.e. suitable for more than 1 campaign/theatre if possible). As such I am constructing 2 Squadrons (or TSATF ‘units’) of Bengal Lancers, one Sikh and one Muslim. Here are some photos of the completed figures so far, based, and just waiting for lance pennants and suitable texturing of their bases… Continue reading “Here come the Bengal Lancers”

Close Combat in Buildings & Hard Points

Crossfire British Rifle Squads - AB Figures
Crossfire British Rifle Squads - AB Figures

Close Combat in Buildings and Building Structures can sometimes be a little perplexing for players new to Crossfire. This page attempts to outline the process in clear logical steps to help walk the new player though the mechanics. While it may appear complex at first it is in fact relatively simple and will become second nature after a few combats.

General Concepts

In Crossfire, an individual building is generally intended to represent a single small to medium size dwelling or similar. It might also occasionally represent a small complex of 2-3 small buildings (like a small Eastern-European farmhouse with attached barn). As a rough guide, the playing area occupied is roughly about the same as what 4-6 squads would occupy.

Occasionally there will be exceptionally large buildings (such as the tractor factory in Stalingrad, or a row of adjoining terraced houses) – these are known as building complexes, and are treated as multiple ‘buildings’ with some special considerations (see page 6, Section 4.4.1a of the rulebook).

Continue reading “Close Combat in Buildings & Hard Points”

Modelling Japanese in Crossfire

Imperial Japanese Army Battle FlagAs mentioned in by blog entry Time To Do ‘The Pacific’ with Crossfire I have been inspired by the release of “The Pacific” by HBO to finally build a Japanese force for Crossfire, to game the early Pacific Campaigns of 1942-44 and the Burma/Malaya Campaigns. As I have a sizeable force of 1/72nd scale Japanese coming, I thought I would give some thoughts to how Japanese Battalions & Regiments were organised historically, what peculiarities and special weapons they had, and how these are best represented in Crossfire (i.e. as defined by the rules or by an alternate method). As a result these are my current thoughts on representing Japanese forces and most especially the presence of their main support weapons at Battalion level, over and above HMGs…

Continue reading “Modelling Japanese in Crossfire”

Time To Do ‘The Pacific’ with Crossfire

Imperial Japanese Army Battle FlagI’ve always had an interest in the Pacific Theatre, most especially the 14th Army in Burma & Malaya, and the early U.S. Marine operations such as in the Solomon’s (as the 3rd NZ Division was involved in additional actions in the chain after the main U.S. battle ended on Guadalcanal), the Gilbert (Tarawa) & Marshal Islands campaign, and perhaps ultimately the Mariana & Palau (Peleliu) Islands… After years and years (OK make that Decades) of procrastination I have finally bit the bullet and ordered the figures inspired by the release of “The Pacific” by HBO.

Continue reading “Time To Do ‘The Pacific’ with Crossfire”

The Relief of Old Dongola

It is early 1884 and the Mahdist Rebellion is reaching it’s peak – Gordon is isolated in Khartoum, and the rebellion has steadily spreads north towards the Egyptian frontier. As the debate about any relief expedition to go to Gordon’s aid is being discussed, news comes that a large number of European, Greek, and Egyptian Civilians, along with a small British Hospital Corps detachment, have been cut off in the town of Old Dongola; and the local Egyptian Commander has only a small force of Bashi-Bazouk Irregulars, supplemented by whatever Civilians that can fight, to try and defend the town (who’s defences are in a poor state due to official Khedival policy of not maintaining any permanent fortifications in the Sudan, the town having the partial remnants of a wall, supplemented by zeribas and improvised barricades)… Continue reading “The Relief of Old Dongola”

Lost in the Wilderness: Napoleonics?

FOGN (Field Of Glory: Napoleonics) is a regimental game where 1 unit is a regiment. It has small units (1200-2000 men for infantry) and large units (2000-3000 men). This means it is an in-between scale game (sort of like Principles of War), where you can change formation into things that look like column, line, square and skirmish but aren’t really (and in practice you stay in one formation for most of the game in FOGN).

Continue reading “Lost in the Wilderness: Napoleonics?”

The FOG versus DBMM Debate

One of the big challenges facing the club today is the debate in Ancients Gaming between DBMM and FOG. As in many other clubs and wargaming groups around the world at present there is a split between gamers who prefer FOG and those who prefer DBMM – luckily the AWC at least has no odd Ostriches still sticking to DBM (of course there is nothing really wrong with that if its your thing, but its a position causing a 3 way rules-set split of gamers in some areas so doesn’t help unify the scene)!

Continue reading “The FOG versus DBMM Debate”