WCFD Game 18

Close Combat in the Valley.
Close Combat in the Valley

Date Played: 04 April 2009 4.00pm US PDT (04 April Midnight GMT); 1830 WCFD Game Time.

Game Report by Stephen Phenow.

The Germans had retreated to the fortified head of a steep valley. Here they had emplaced a very well-camouflaged ‘88’ that was picking off Allied vehicles on the road (off-table). The 88 couldn’t be used vs. targets on-table because it couldn’t depress sufficiently to target the valley, and its view was obscured as well, but it was a menace to the off-table traffic. The British had to send in men to find it and destroy it. They had an air liaison officer who was having problems calling in Typhoons, and the British could resupply infinitely. How long could the Germans hold out?

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WCFD Game 9

German Kompanie 2 Commander assesses his deployment.
German Kompanie 2 Commander assesses his deployment

Date Played: 04 April 2009 11.00am BST (04 April 10.00am GMT); 1230 WCFD Game Time.

Game Report by Martin Groat.

Each side has released their respective propaganda, published with this report (see below), and provided here is also the third “neutral” report, and a discussion of the terrain and scenario.

The Germans were given the task of defending 2 pillboxes sitting on a hill in the North West corner of the board. They commanded a road to the West, off board. This road was of some significance to the games that followed and the Allied forces were ordered to seize the Pill Boxes so as to secure the road.

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WCFD Game 2

Allied Armour awaits a secure river crossing.
Allied Armour awaits a secure river crossing

Date Played: 04 April 2009 11.00am NZDT (03 April 10.00pm GMT); 0630 WCFD Game Time.

Game Report by Errol Hooker (Umpire).

Table is 4′ x 4’ – the whole table has quite dense terrain all over it – woods, rough ground, hills, hedges and the like – plenty of sight blocks. Down the southern edge runs a river. Elsewhere are two buildings and a supply dump.

There must be plenty of cover for entering Americans, so that they do not get mown down just trying to walk onto the table – some of it contiguous with the table edge, and some sight-blocking features not touching the edge, so that it is possible to get onto the table and be out of LOS of the Germans.

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WCFD Game 1

A 6pdr ATG awaits the advancing Germans
A 6pdr ATG awaits the advancing Germans

Date Played: 04 April 2009 10.30am NZDT (03 April 9.30pm GMT); 0600 WCFD Game Time.

It is 1944 and the Germans are on the retreat. Allied forces are pressing forwards and hoping to encircle pockets of the enemy and force surrenders on a large scale. The Germans, though being forced back, are still resisting well, and have not collapsed. Every game of the WCFD campaign will have some knock-on consequence for later games. Both sides must conserve forces and resources, and yet both are pressed for time. The allies must advance quickly if they are to catch large numbers of Germans before they can retreat and regroup. The Germans must react to the changing situation rapidly to ensure that they are not encircled.

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WCFD Campaign Summary

Skytrex Lorraine Schlepper Marder I with AB Figures Crew
Skytrex Lorraine Schlepper Marder I with AB Figures Crew

The following are summarised Game Situation Reports taken from those actually posted to the Crossfire Group during the course of World Crossfire Day on 04 April 2009.

The Allies today launched an operation designed to cut off retreating Germans in the central salient. Reports coming in are mixed:

Game 1 (New Zealand – 0600 Game Time)

A German force was able to inflict substantial casualties on a small British force holding the front in a surprise counter-attack, during which the Germans managed to recover a Tiger tank that had broken down in a depression. Though other Allied forces were within call, no reinforcements were summoned by the local British commander.

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World Crossfire Day 2009

British 'Tommies' in Normandy.
British 'Tommies' in Normandy - AB Figures from my collection.

What was it?

World Crossfire Day grew out of the desire of a large group of Crossfire players from around the world to do something to promote the rule set we all love; Crossfire. After discussing numerous alternatives it was decided the best way to promote the rules and to do something special that no one may have done before was to have a World Crossfire Day, and get people in as many countries as possible all playing Crossfire on the same day in local time – and after talking about it for a few months we arbitrarily settled on Saturday 04 April 2009 as a suitable date – mostly thanks to Nikolas Lloyd taking a decisive lead in the organisation of the event.

What then grew from this was a desire to do something more connected and with far more interaction between the games.

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Wings of War: WWI & WWII Air Combat

Wings of War - Original Box SetWings of War (WOW) is a World War I (& World War II) air combat game, based around using cards for manoeuvring your aircraft – the aircraft themselves can be miniatures, or for the beginner can just use the cards supplied in the game. I’ve had an interest in World War I air combat for a while, and previously played with my own system using cards and a gridded playing surface – but the beauty of WOW is you no longer need the grid – as you actually lay out the cards on the playing surface to manoeuvre your aircraft. The World War I aircraft are 1/144th Scale (again compatible with large ranges of existing models which I have quite a few of). For World War II they have brought out 1/196th Aircraft which should be compatible with existing 1/200th scale models (again of which I have a few). I hope to have more content here eventually, including photos, after action reports, and more. Meanwhile you can read more at the official Wings of War website… or at Board Game Geek…

World War II Mosquito Fleet 1/600th Naval

Having been recently inspired by a David Manley article reprinted* in the latest SOTCW (Society of Twentieth Century Wargamers) Journal for fast play Motor Torpedo Boat rules for World War II, I am looking to dust off my reasonable sized fleet of Skytrex 1/600th scale vessels that have been living in boxes for 15 years – since my days of playing “Fast Attack!” Looking forward to hauling these out soon so keep an eye out for some new material later in 2009 on this… I’ve been further inspired to possibly also do WWI as well just Dave G’s models available at PT Dockyard giving an indication of the vessels involved.

David Manley’s fast play MTB rules were first published in “Wargames Journal” issue 9 at the start of 2008.

World CrossFire Day!

WCFDlogo
WCFD: World Crossfire Day 2009

A large group of Crossfire players from around the world have decided to promote Crossfire by having a “World Crossfire Day” in April, Read More Here (at Lloydian Aspects)… and World Crossfire Day 2009 here at Wargaming.info.

WW2 (& WW1) Mosquito Fleets

Having been recently inspired by a David Manley article reprinted* in the latest SOTCW (Society of Twentieth Century Wargamers) Journal for fast play Motor Torpedo Boat rules for World War II, I am looking to dust off my reasonable fleet of 1/600th scale vessels that have been living in boxes for 15 years – since my days of playing “Fast Attack!” Looking forward to hauling these out soon so keep an eye out for some new material later in 2009 on this… While I am mainly a fan of Skytrex 1/600th models I’ve been further inspired to do WWI as well by Dave G’s range of models at PT Dockyard showing what the possibilities are.

(*David Manley’s fast play MTB rules were first published in “Wargames Journal” issue 9 at the start of 2008).

Scottish Corridor II

Scots InfantryKieran and I had arranged to play a “Hit The Dirt” scenario with Errol Hooker (who was coming down from Whangarei for the day), so we selected ‘Scottish Corridor’, as we had played it previously and knew it was a suitable medium-sized scenario that had a little of everything (Tanks, Infantry, Indirect Fire, etc). I had also recently started work on some new terrain (3D fields and Bocage style hedges) so we had slightly better terrain for it than the previous occasion. I also got the ridge right this time with the reclining slope on the back of the ridge, and we endeavoured to get the table to even more closely match the map. Unfortunately Errol couldn’t make it at short notice, but Kieran and I continued on, and we had another Auckland Wargamer (Grant Brown) present as an observer interested in Crossfire.

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