Wings of War: WWI & WWII Air Combat

Wings of War - Original Box SetWings of War (WOW) is a World War I (& World War II) air combat game, based around using cards for manoeuvring your aircraft – the aircraft themselves can be miniatures, or for the beginner can just use the cards supplied in the game. I’ve had an interest in World War I air combat for a while, and previously played with my own system using cards and a gridded playing surface – but the beauty of WOW is you no longer need the grid – as you actually lay out the cards on the playing surface to manoeuvre your aircraft. The World War I aircraft are 1/144th Scale (again compatible with large ranges of existing models which I have quite a few of). For World War II they have brought out 1/196th Aircraft which should be compatible with existing 1/200th scale models (again of which I have a few). I hope to have more content here eventually, including photos, after action reports, and more. Meanwhile you can read more at the official Wings of War website… or at Board Game Geek…

World War II Mosquito Fleet 1/600th Naval

Having been recently inspired by a David Manley article reprinted* in the latest SOTCW (Society of Twentieth Century Wargamers) Journal for fast play Motor Torpedo Boat rules for World War II, I am looking to dust off my reasonable sized fleet of Skytrex 1/600th scale vessels that have been living in boxes for 15 years – since my days of playing “Fast Attack!” Looking forward to hauling these out soon so keep an eye out for some new material later in 2009 on this… I’ve been further inspired to possibly also do WWI as well just Dave G’s models available at PT Dockyard giving an indication of the vessels involved.

David Manley’s fast play MTB rules were first published in “Wargames Journal” issue 9 at the start of 2008.

World CrossFire Day!

WCFDlogo
WCFD: World Crossfire Day 2009

A large group of Crossfire players from around the world have decided to promote Crossfire by having a “World Crossfire Day” in April, Read More Here (at Lloydian Aspects)… and World Crossfire Day 2009 here at Wargaming.info.

WW2 (& WW1) Mosquito Fleets

Having been recently inspired by a David Manley article reprinted* in the latest SOTCW (Society of Twentieth Century Wargamers) Journal for fast play Motor Torpedo Boat rules for World War II, I am looking to dust off my reasonable fleet of 1/600th scale vessels that have been living in boxes for 15 years – since my days of playing “Fast Attack!” Looking forward to hauling these out soon so keep an eye out for some new material later in 2009 on this… While I am mainly a fan of Skytrex 1/600th models I’ve been further inspired to do WWI as well by Dave G’s range of models at PT Dockyard showing what the possibilities are.

(*David Manley’s fast play MTB rules were first published in “Wargames Journal” issue 9 at the start of 2008).

Scottish Corridor II

Scots InfantryKieran and I had arranged to play a “Hit The Dirt” scenario with Errol Hooker (who was coming down from Whangarei for the day), so we selected ‘Scottish Corridor’, as we had played it previously and knew it was a suitable medium-sized scenario that had a little of everything (Tanks, Infantry, Indirect Fire, etc). I had also recently started work on some new terrain (3D fields and Bocage style hedges) so we had slightly better terrain for it than the previous occasion. I also got the ridge right this time with the reclining slope on the back of the ridge, and we endeavoured to get the table to even more closely match the map. Unfortunately Errol couldn’t make it at short notice, but Kieran and I continued on, and we had another Auckland Wargamer (Grant Brown) present as an observer interested in Crossfire.

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Road Block on Highway 120 (sort of)

Churchill "I"-Tanks on Highway 120.Kieran and I lined up yet another “Hit The Dirt” scenario, Highway 120 looked interesting, but my US & Italian forces were either still waiting to be based up or only part painted. So to get round the issue we transplanted the scenario to a later period – Summer 1944 in Italy after the fall of Rome… The Americans would be replaced by British Infantry with Churchills from a supporting Tank Brigade, and the Italians replaced with Germans. Otherwise the OOB was pretty close to what was in Hit the Dirt. Kieran would command the German Defenders, and I the British Attackers.

The game started with a general advance on a broad front – the leading British Infantry Company advanced with a 2 up 1 back formation with the Churchills supporting the centre & left of the advance. Initially no enemy were encountered and the advance moved swiftly covering half the distance to the stream.

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Scottish Corridor I

German InfantryKieran and I decided to play yet another “Hit The Dirt” scenario, so we selected ‘Scottish Corridor’, as a suitable medium-sized scenario that matched our available forces on the day. Before going further please note that all hedge lines and such in the scenario are Bocage, however in the photos we have only used normal Hedges and Lichen to represent these, so bear that in mind when viewing. Note we also got the map slightly wrong in the North-East corner (top right), we misread the contour as a further elevation rather than the reclining slope on the back of the ridge it should be – however this was to have no impact on the game.

In the scenario a Company of the 2nd Argyle Highlanders is holding an exposed bridgehead during Operation Epsom, and is subjected to repeated but poorly managed counter attacks from the 10th SS Panzer Division who have just arrived in Normandy.

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Reconnaissance before Pontecorvo

Out for a Recce.Kieran and I decided to play another “Hit The Dirt” scenario, and at the same time introduce another Auckland Wargaming Club member, Ben, to Crossfire. We selected ‘Reconnaissance Before Pontecorvo‘ (May 1944), as a suitable scenario that matched our available forces on the day and kept the size of the game to manageable with a new player.

In the scenario a Canadian Company is attacking, or rather doing a reconnaissance in force, and a German Infantry Company is defending.

The scenario called for a single MMG Section for the British, but as we again had none available for the game, they would instead receive a single M4A1 Sherman to provide direct fire support to the Rifle Platoons.

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Green Hell (Revisited)

Tommies!Kieran and I have had copies of “Hit The Dirt” for sometime (in fact I have had a copy since it was published) and had not made a serious attempt to play any of the scenarios. However we recently decided to work our way through the book and play the scenarios as best we could with our available forces. Deciding to start from the beginning we selected Green Hell, the very first Scenario in the book. In Green Hell a well supported German Company must overcome a larger (but poorer) Soviet Force in a large forest in Poland in 1941. Our troop availability (at the time) dictated a move to 1944 and North-West Europe or Italy (we chose the former) with British and German forces.

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Valuable Assets

Ivan!Somewhere near Kursk, during one of the Soviet counter-offensives, Summer 1943…

Historical Situation

This scenario is set in the Central-Northern Russian countryside at the time of the great Kursk battles, in 1943. A German attack has been cut in two by the brave Russian defenders of the motherland, and some German forces remain isolated from their main force. A German Heavy Panzer platoon is desperately trying to salvage some equipment and get back behind German lines to lick their wounds.

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Higher Ground

GI's reform after an attack.
GI's reform after an attack

Saint Lô & Falaise, France, August 1944 – Light US forces press forward against the encircled Germans…

Historical Situation

Mid-August 1944, central France, the German front is collapsing (although they haven’t realised it) and Hitler is insisting on an armoured thrust west from Trun to counter the U.S. advance. The U.S. XV Corps has already broken through into empty country beyond Saint Lô and General Bradley has now ordered the Corps to swing east to hook round behind the German armour and trap it – preventing a retreat north & east to the Seine river. American forces are pushing forward as far and as fast as they can to keep the Germans guessing, and secure vital objectives for the ongoing advance!

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U.S. Army 1944 Firing Test No.3

U.S. Army Firing Tests conducted August 1944 by 12th U.S. Army Group at Isigny, France.

Board of Officers

APO 655

30 August 1944

SUBJECT: Final report of board of officers appointed to determine comparative effectiveness of ammunition of 76mm gun and 17pdr gun.

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