
Date Played: 04 April 2009 10.30am NZDT (03 April 9.30pm GMT); 0600 WCFD Game Time.
It is 1944 and the Germans are on the retreat. Allied forces are pressing forwards and hoping to encircle pockets of the enemy and force surrenders on a large scale. The Germans, though being forced back, are still resisting well, and have not collapsed. Every game of the WCFD campaign will have some knock-on consequence for later games. Both sides must conserve forces and resources, and yet both are pressed for time. The allies must advance quickly if they are to catch large numbers of Germans before they can retreat and regroup. The Germans must react to the changing situation rapidly to ensure that they are not encircled.


Wings of War (WOW) is a World War I (& World War II) air combat game, based around using cards for manoeuvring your aircraft – the aircraft themselves can be miniatures, or for the beginner can just use the cards supplied in the game. I’ve had an interest in World War I air combat for a while, and previously played with my own system using cards and a gridded playing surface – but the beauty of WOW is you no longer need the grid – as you actually lay out the cards on the playing surface to manoeuvre your aircraft. The World War I aircraft are 1/144th Scale (again compatible with large ranges of existing models which I have quite a few of). For World War II they have brought out 1/196th Aircraft which should be compatible with existing 1/200th scale models (again of which I have a few). I hope to have more content here eventually, including photos, after action reports, and more. Meanwhile you can 


Over the years I have dabbled with numerous rule sets for Napoleonics, starting with some home grown ones, and most notably a Bruce Quarrie inspired concept based on articles in Military Modelling (UK) in the early 1980’s referring to gaming Quatre Bras and Waterloo with Airfix Plastic figures at 10 figures per battalion! Years later I had moved on, and although the club I belonged to had a scattering of players who played Napoleonics in 15mm (with Corps d’Armee rules) and 25mm (with club rules developed from Paddy Griffith works) I had moved on to 1/300th scale (6mm) to enable large grand battles with huge forces, and was using the Anschluss “Ebb & Flow” rules – designed for fighting large mass battles in 1/300th scale, and representing every battalion and skirmisher formation, and using no dice! Frank Chadwick’s Volley & Bayonet was also around, and although a generally good rule set it best suited 1/300th scale (which I we played for a while and got quite good game results historically) – but which for me lacked the visual appeal.